[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Where do I begin?



I have yet to find one with CS's documentation.
----- Original Message -----
From: <ajr@ecs.soton.ac.uk>
To: <linuxgames@sunsite.dk>
Sent: Thursday, January 10, 2002 6:21 AM
Subject: Re: Where do I begin?


> On Thu, Jan 10, 2002 at 05:14:34AM +0100, Frédéric Lopez wrote:
> > Mark D'voo wrote:
> > >
> > > On Thursday 10 January 2002 04:39 am, you wrote:
> > > > Mark Collins wrote:
> > > > > On Wednesday 09 January 2002  3:09 pm, you wrote:
> > > > > <snip>
> > > > >
> > > > > The list steve so gravially provided assumes you have a
basic 3D engine
> > > > > going, or are using a 3rd party scenegraph API to do
everything. Some of
> > > > > us like a challenge, and code this stuff ourselves.
> > > >
> > > > Yes...but he already said he was going to use CrystalSpace -
so that's a
> > > > given. <shameless-plug>Although he'd find PLIB easier to
> > > > learn</shameless-plug>
> > >
> > > Speaking of Crystal Space and PLIB, which is better?  Are there
any
> > > alternatives for Linux gaming besides these two ?
> >
> > Sure there are alternatives :
> >
> > SDL : http://www.libsdl.org/
> > ClanLib : http://www.clanlib.org/
> > Allegro/AllegroGL (that's what I use) :
http://alleg.sourceforge.net/
> > http://allegrogl.sourceforge.net/
>
> The are game libraries, rather than 3d engines or scene graphs, so
are not
> really alternatices to CS or PLIB. Alternatives do exist however:
>
> Open Scene Graph: http://www.openscenegraph.org/
> The Nebula Device: http://sourceforge.net/projects/nebuladevice
> Utopia3d: http://sourceforge.net/projects/utopia3d/
>
> I suspect there are probablt loads of others, but these three I have
> tried for myself, albeit briefly.
>
> Al
>
>