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Re: Where do I begin?



On Thu, Jan 10, 2002 at 05:14:34AM +0100, Frédéric Lopez wrote:
> Mark D'voo wrote:
> > 
> > On Thursday 10 January 2002 04:39 am, you wrote:
> > > Mark Collins wrote:
> > > > On Wednesday 09 January 2002  3:09 pm, you wrote:
> > > > <snip>
> > > >
> > > > The list steve so gravially provided assumes you have a basic 3D engine
> > > > going, or are using a 3rd party scenegraph API to do everything. Some of
> > > > us like a challenge, and code this stuff ourselves.
> > >
> > > Yes...but he already said he was going to use CrystalSpace - so that's a
> > > given. <shameless-plug>Although he'd find PLIB easier to
> > > learn</shameless-plug>
> > 
> > Speaking of Crystal Space and PLIB, which is better?  Are there any
> > alternatives for Linux gaming besides these two ?
> 
> Sure there are alternatives :
> 
> SDL : http://www.libsdl.org/
> ClanLib : http://www.clanlib.org/
> Allegro/AllegroGL (that's what I use) : http://alleg.sourceforge.net/ 
> http://allegrogl.sourceforge.net/

The are game libraries, rather than 3d engines or scene graphs, so are not
really alternatices to CS or PLIB. Alternatives do exist however:

Open Scene Graph: http://www.openscenegraph.org/
The Nebula Device: http://sourceforge.net/projects/nebuladevice
Utopia3d: http://sourceforge.net/projects/utopia3d/

I suspect there are probablt loads of others, but these three I have
tried for myself, albeit briefly.

Al