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RE: Where do I begin?



virtually none.  We all have programming experience, and we know OpenGL.

> ----------
> From: 	Bakemono[SMTP:bakemono@scurvypenguin.net]
> Reply To: 	linuxgames@sunsite.dk
> Sent: 	Thursday, January 10, 2002 12:22 AM
> To: 	linuxgames@sunsite.dk
> Subject: 	Re: Where do I begin?
> 
> I'm working on an RPG engine at the moment, and yes it is a challange. 
>  The most important thing when working on large projects is 
> consistency(I know, I can't spell...).  For (relatively) small things 
> like coding styles, and bigger things like subsystem design.  Games are 
> usually split up into multiple subsystems: graphics, input, game logic, 
> etc.  Crystal space handles quite a bit.  How much experience do you and 
> the rest of your team have working on large scale game projects?
> 
> -Bakemono
> 
> Green, Aaron wrote:
> 
> >yes, since this seems to be what CS is geared towards, and RPG's seem much 
> >harder.
> >
> >>----------
> >>From: 	Bakemono[SMTP:bakemono@scurvypenguin.net]
> >>Reply To: 	linuxgames@sunsite.dk
> >>Sent: 	Thursday, January 10, 2002 12:06 AM
> >>To: 	linuxgames@sunsite.dk
> >>Subject: 	Re: Where do I begin?
> >>
> >>Well, the first step is to decide on a goal.  You have a FPS in mind?
> >>
> >>-Bakemono
> >>
> >>
> >>Green, Aaron wrote:
> >>
> >>>Actually, I'm up for suggestions on that too.  It is a project to learn how to completely 
> >>>make a game.  I've heard the CS engine is better with FPS games, so I chose 
> >>>that.  I also would like to incorporate multiplayer support (since any major game 
> >>>these days does).  I've simply got two goals at this point, learning and a nice playable 
> >>>game at completion.  I've started up a C++ game development group that will all 
> >>>participate in the project (at least anyone who wants to learn) so that's the reason 
> >>>I went with a larger project.  I just think a team environment would be a good 
> >>>learning experience.  We actually could use more members, but I'll do it with 
> >>>whomever joins up.  Anyway, that's about all the info I have at this moment.
> >>>
> >>
> >>
> >
> >
> 
> 
>