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Re: Where do I begin?
I'm working on an RPG engine at the moment, and yes it is a challange.
The most important thing when working on large projects is
consistency(I know, I can't spell...). For (relatively) small things
like coding styles, and bigger things like subsystem design. Games are
usually split up into multiple subsystems: graphics, input, game logic,
etc. Crystal space handles quite a bit. How much experience do you and
the rest of your team have working on large scale game projects?
-Bakemono
Green, Aaron wrote:
>yes, since this seems to be what CS is geared towards, and RPG's seem much
>harder.
>
>>----------
>>From: Bakemono[SMTP:bakemono@scurvypenguin.net]
>>Reply To: linuxgames@sunsite.dk
>>Sent: Thursday, January 10, 2002 12:06 AM
>>To: linuxgames@sunsite.dk
>>Subject: Re: Where do I begin?
>>
>>Well, the first step is to decide on a goal. You have a FPS in mind?
>>
>>-Bakemono
>>
>>
>>Green, Aaron wrote:
>>
>>>Actually, I'm up for suggestions on that too. It is a project to learn how to completely
>>>make a game. I've heard the CS engine is better with FPS games, so I chose
>>>that. I also would like to incorporate multiplayer support (since any major game
>>>these days does). I've simply got two goals at this point, learning and a nice playable
>>>game at completion. I've started up a C++ game development group that will all
>>>participate in the project (at least anyone who wants to learn) so that's the reason
>>>I went with a larger project. I just think a team environment would be a good
>>>learning experience. We actually could use more members, but I'll do it with
>>>whomever joins up. Anyway, that's about all the info I have at this moment.
>>>
>>
>>
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