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Re: Where do I begin?



I'm working on an RPG engine at the moment, and yes it is a challange. 
 The most important thing when working on large projects is 
consistency(I know, I can't spell...).  For (relatively) small things 
like coding styles, and bigger things like subsystem design.  Games are 
usually split up into multiple subsystems: graphics, input, game logic, 
etc.  Crystal space handles quite a bit.  How much experience do you and 
the rest of your team have working on large scale game projects?

-Bakemono

Green, Aaron wrote:

>yes, since this seems to be what CS is geared towards, and RPG's seem much 
>harder.
>
>>----------
>>From: 	Bakemono[SMTP:bakemono@scurvypenguin.net]
>>Reply To: 	linuxgames@sunsite.dk
>>Sent: 	Thursday, January 10, 2002 12:06 AM
>>To: 	linuxgames@sunsite.dk
>>Subject: 	Re: Where do I begin?
>>
>>Well, the first step is to decide on a goal.  You have a FPS in mind?
>>
>>-Bakemono
>>
>>
>>Green, Aaron wrote:
>>
>>>Actually, I'm up for suggestions on that too.  It is a project to learn how to completely 
>>>make a game.  I've heard the CS engine is better with FPS games, so I chose 
>>>that.  I also would like to incorporate multiplayer support (since any major game 
>>>these days does).  I've simply got two goals at this point, learning and a nice playable 
>>>game at completion.  I've started up a C++ game development group that will all 
>>>participate in the project (at least anyone who wants to learn) so that's the reason 
>>>I went with a larger project.  I just think a team environment would be a good 
>>>learning experience.  We actually could use more members, but I'll do it with 
>>>whomever joins up.  Anyway, that's about all the info I have at this moment.
>>>
>>
>>
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