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Re: opengl and textures FIXED



Steve Baker:

>  However, you said that if you copied the 'broken' image onto the 'good'
> one, the polygons that used to work didn't anymore.  That can't be because
> of when you open the file...that more or less has to be to do with
> non-power-of-two-ness.

A "glGenTextures(GL_TEXTURE_2D, &select_text_id);" call helps too.... =)

(It took me several hours to track down the seg fault...)

Thanx to all,
Francesco Orsenigo