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Re: opengl and textures FIXED
Steve Baker:
> However, you said that if you copied the 'broken' image onto the 'good'
> one, the polygons that used to work didn't anymore. That can't be because
> of when you open the file...that more or less has to be to do with
> non-power-of-two-ness.
A "glGenTextures(GL_TEXTURE_2D, &select_text_id);" call helps too.... =)
(It took me several hours to track down the seg fault...)
Thanx to all,
Francesco Orsenigo