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Re: opengl and textures FIXED



Steve Baker:
>  Francesco Orsenigo wrote:
>  > A "glGenTextures(GL_TEXTURE_2D, &select_text_id);" call helps too.... =)
>
>  Actually, no - it doesn't.
>
>  You can pick any handle you like for a texture.  The only reason to use
>  glGenTexture is to guarantee that your texture handle is unique in a
>  situation where maybe you have some other library allocating textures
>  and you don't know what handles that library is using.
>
>  Same deal with display list handles.

Sure, but since GL_TEXTURE_2D most likely has a value different than 1, a 
segmentation fault is assured.

Francesco Orsenigo