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Re: Texture mapping co-ordinates
> [Charset iso-8859-1 unsupported, filtering to ASCII...]
>
> > > Anyone come across this?
> > >
> > > { Perspective correction is set to "nicest" BTW }
>
> OK, it's also affecting the textures on ordinary cubes that have
> hand-described texture coords. It's like the texturing is happening in
> eye-space coords rather than in world-space coords - without
> perspective correction - there's a definte crease across the diagonal
> of the squares that make up the sides of the cubes...
>
> I'm currently trying to fire up Mesa on a machine with a Voodoo I to
> see if happens on that as well..
>
Interesting -- Mesa 3.2 on a machine with a Voodoo I seems to be
fine.. Mesa 3.0 on a Voodoo II has problems..