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Re: Texture mapping co-ordinates



> > [Charset iso-8859-1 unsupported, filtering to ASCII...]
> > 
> > > > Anyone come across this?
> > > > 
> > > > { Perspective correction is set to "nicest" BTW }
> > 
> > OK, it's also affecting the textures on ordinary cubes that have
> > hand-described texture coords. It's like the texturing is happening in
> > eye-space coords rather than in world-space coords - without
> > perspective correction - there's a definte crease across the diagonal
> > of the squares that make up the sides of the cubes...
> > 
> > I'm currently trying to fire up Mesa on a machine with a Voodoo I to
> > see if happens on that as well..
> > 
> 
> Interesting -- Mesa 3.2 on a machine with a Voodoo I seems to be
> fine.. Mesa 3.0 on a Voodoo II has problems..
> 

OK, that's sorted it. It's a Mesa3.0 thing - It works in 3.2. That
would be why it works in the software mode...