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Re: Texture mapping co-ordinates
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> > Anyone come across this?
> >
> > { Perspective correction is set to "nicest" BTW }
OK, it's also affecting the textures on ordinary cubes that have
hand-described texture coords. It's like the texturing is happening in
eye-space coords rather than in world-space coords - without
perspective correction - there's a definte crease across the diagonal
of the squares that make up the sides of the cubes...
I'm currently trying to fire up Mesa on a machine with a Voodoo I to
see if happens on that as well..