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Re: Artist question?
Steve Baker wrote:
>
> Mark Collins wrote:
> >
> > Depends which type of 16bpp you use...
> >
> > If you use 565 then you'll need to change, but 555 has a 1 bit alpha channel
> > (sometimes)
>
> Some hardware supports 4444 (R,G,B and a 4 bit alpha) - that's somewhat better
> than 5551 because you can antialias the edges of your sprites with semi-transparent
> pixels.
>
> Of course your colours are now only 4 bits rather than 5 or 6 - so there is a
> downside.
>
> I use 4444 for texture maps in 3D rendering - and they really don't look all
> that bad - unless you are trying to use a texture to generate really large
> soft-shaded areas.
Hum, interesting enough, but I already ported my code to 32bpp mode.
Thing is, it's now really sluggish, argh! Any toughts on that?
Miguel Osorio.
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