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Re: Artist question?
Achilles wrote:
>
> Hey there,
>
> Well, I'm currently engaged on my own game project right now, and thing
> seem to be going just fine. But then again, just yesterday a question
> has raised up among the art team: we draw our sprites using colorkey
> blitting, so far so good. But then, of course, we noticed that the
> borders of the actual sprite appear on the final blitted image,
> obviously because those very pixels don't exactly match the colorkey
> value, but are very close to that, making the final result look actualy
> very ugly indeed, so here's the question: can we get that out with just
> simple artwork, or do we need something like an alpha component to make
> it work ? BTW, we're using 16bpp for color depth.
Well, you could write a program to clamp colours *close* to your
colorkey value to the actual colourkey value - but that will result in
aliasing around the edges of the artwork where it is now (presumably) nicely
antialiased.
This is a pretty fundamental problem with chromakeyed artwork.
In a modern system, I'd *strongly* advise you to use an alpha plane.
Converting your existing artwork will be rather tricky though.
--
Steve Baker HomeEmail: <sjbaker1@airmail.net>
WorkEmail: <sjbaker@link.com>
HomePage : http://web2.airmail.net/sjbaker1
Projects : http://plib.sourceforge.net
http://tuxaqfh.sourceforge.net
http://tuxkart.sourceforge.net
http://prettypoly.sourceforge.net
http://freeglut.sourceforge.net
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