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Re: Artist question?
Depends which type of 16bpp you use...
If you use 565 then you'll need to change, but 555 has a 1 bit alpha channel
(sometimes)
====
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----- Original Message -----
From: Achilles <maos@gbl.com.br>
To: <linuxgames@sunsite.dk>
Sent: Monday, April 02, 2001 1:07 PM
Subject: Re: Artist question?
> Steve Baker wrote:
> >
> >
> > Well, you could write a program to clamp colours *close* to your
> > colorkey value to the actual colourkey value - but that will result in
> > aliasing around the edges of the artwork where it is now (presumably)
nicely
> > antialiased.
> >
> > This is a pretty fundamental problem with chromakeyed artwork.
> >
> > In a modern system, I'd *strongly* advise you to use an alpha plane.
>
>
>
> Would that mean I have to switch from 16bpp to another depth, like
> 32bpp? And, do you know any decent documentation on that subject?
>
>
>
> > Converting your existing artwork will be rather tricky though.
>
>
>
>
> Thanks,
> Miguel Osorio.
>
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