On Fri, 29 Aug 2003, Steve Baker wrote:
Jan Ekholm wrote:
I can't do good graphics nor
good models, but I can model a house or simple stuff if I can find
suitable textures. However the texture handling in AC3D is pretty limited
and I couldn't even find a way to use only parts of a texture for a
surface or specify some kind of tiling etc. It was always "one texture
fits one surface", at least in the version I used.
That limitation is also one in most realtime rendering environments too -
what AC3D presents you with is essentially raw OpenGL. That's a good thing
in some situations - and a bad thing in others.
I lacked the possibility to use only parts of a texture for a polygon.
Especially if several parts of a texture are in the same image. Or if the
destination is a triangle or something non-square.