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Re: artists
- To: linuxgames@sunsite.dk
- Subject: Re: artists
- From: Jan Ekholm <chakie@infa.abo.fi>
- Date: Mon, 1 Sep 2003 08:32:49 +0300 (EEST)
- Delivered-to: archiver@seul.org
- Delivered-to: mailing list linuxgames@sunsite.dk
- Delivery-date: Mon, 01 Sep 2003 01:32:58 -0400
- In-reply-to: <3F4F5202.2030900@airmail.net>
- Mailing-list: contact linuxgames-help@sunsite.dk; run by ezmlm
- References: <3F4D23E8.90403@rdslink.ro> <200308272346.12867.creinig@mayn.de><3F4D32F1.5030202@rdslink.ro> <3F4E2A89.5070401@gimp.org><Pine.LNX.4.56.0308290803390.15505@infa.abo.fi> <3F4F5202.2030900@airmail.net>
- Reply-to: linuxgames@sunsite.dk
On Fri, 29 Aug 2003, Steve Baker wrote:
>Jan Ekholm wrote:
>
>> AC3D is quite fun yes, but it has its limitations, and those limitations
>> come up pretty fast even for "coder models".
>
>Yes - that's certainly true.
>
> > I can't do good graphics nor
>> good models, but I can model a house or simple stuff if I can find
>> suitable textures. However the texture handling in AC3D is pretty limited
>> and I couldn't even find a way to use only parts of a texture for a
>> surface or specify some kind of tiling etc. It was always "one texture
>> fits one surface", at least in the version I used.
>
>That limitation is also one in most realtime rendering environments too -
>what AC3D presents you with is essentially raw OpenGL. That's a good thing
>in some situations - and a bad thing in others.
I lacked the possibility to use only parts of a texture for a polygon.
Especially if several parts of a texture are in the same image. Or if the
destination is a triangle or something non-square.
>If I could possibly learn blender, I wouldn't be contemplating
>spending $2,000 on Maya-for-Linux.
You've really been thinking about buying it?
--
Many an ancient lord's last words had been:
"You can't kill me because I've got magic aaargh...."
-- Terry Pratchett, Interesting Times