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Re: Direction of Linux games...





Chris Purnell wrote:

> Quake ran the game logic 10 times a second.  Each frame is
> calculated using velocity calculations from the last 10Hz
> update.

Yes, exactly.  That's we do in our game (win98) where the
world runs at 24 Hz.  If you have 30 FPS then 1 in 4 frames
gets drawn twice and that sucks (no interpolation), but it's
steady.
So yeah your example is what I meant -- but now I still don't
know why people bother with apparently single-player oriented
variable delta stuff.. :)


Bert
-- 

-=<Short Controlled Bursts>=-