[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Direction of Linux games...
Chris Purnell wrote:
> Quake ran the game logic 10 times a second. Each frame is
> calculated using velocity calculations from the last 10Hz
> update.
Yes, exactly. That's we do in our game (win98) where the
world runs at 24 Hz. If you have 30 FPS then 1 in 4 frames
gets drawn twice and that sucks (no interpolation), but it's
steady.
So yeah your example is what I meant -- but now I still don't
know why people bother with apparently single-player oriented
variable delta stuff.. :)
Bert
--
-=<Short Controlled Bursts>=-