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Re: Direction of Linux games...
On Fri, Nov 19, 1999 at 06:08:54PM +0100, Bert Peers wrote:
> Am I missing something obvious ??
You could always do what everyone seems to be doing these days
and copy Quake.
Quake ran the game logic 10 times a second. Each frame is
calculated using velocity calculations from the last 10Hz
update.
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