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Re: PLIB
Jan Ekholm wrote:
>
> Being the lazy and ignorant bstrd that I am I rather ask here than do some
> STFW or RTFM.
>
> Are there any nice samples for Plib that would show how the scene graph
> works, especially for simplistic terrain rendering with some silly
> billboarded trees on it?
There are three sources of this kind of thing.
* The 'examples' tarball on plib.sf.net has a bunch of simple examples
that each do one relatively small thing (check out 'majik' which has some
terrain).
* The 'demos' tarball (also on plib.sf.net) has some more complex and
complete programs.
* Since this is OpenSource terratory, there are quite a few complete games
you can check out as a source of plibbery. tuxaqfh.sf.net and tuxkart.sf.net
are mine - they are quite simple (as these things go). If you want something
*REALLY* complex - check out FlightGear (www.flightgear.org).
----------------------------- Steve Baker -------------------------------
Mail : <sjbaker1@airmail.net> WorkMail: <sjbaker@link.com>
URLs : http://www.sjbaker.org
http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net
http://prettypoly.sf.net http://freeglut.sf.net
http://toobular.sf.net http://lodestone.sf.net
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- From: Jan Ekholm <chakie@infa.abo.fi>