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PLIB
Being the lazy and ignorant bstrd that I am I rather ask here than do some
STFW or RTFM.
Are there any nice samples for Plib that would show how the scene graph
works, especially for simplistic terrain rendering with some silly
billboarded trees on it?
Could be fun to test it and do some gory C++ for a change, I've been so
spoiled with the ease and development speed of Python. :)
--
Crowley was in Hell's bad books. Not that Hell has any other kind.
-- Terry Pratchett & Neil Gaiman, Good Omens