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Re: Business models
- To: linuxgames@sunsite.dk
- Subject: Re: Business models
- From: Henningsen <alg@glinx.com>
- Date: Sun, 27 May 2001 12:48:02 -0300
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Sun, 27 May 2001 11:38:58 -0400
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
What would really deter people from giving their keys away is if the key
were permanently invalidated if 2 users logged onto the server at the same
time. And I don't think that's unfair, as long as this policy is clearly
stated before people buy the key. Is this hostile? When it's sprung as a
surprise, yes, but if its part of a contract freely entered by both parties,
I see no problem. It wouldn't deter me from buying a key, anyway.
Peter Henningsen
alifegames.com
>A system that would work with online games is a central registration server
>and a per-license key. 2 keys can't play at the same time. The server would
>require all connections to have a key, and if 2 identical keys are
>present/invalid key, it doesn't let the user play.
>
>Hostile, I know, but it could work to some extent.
>
>--
>The Infamous Mark 'Nurgle' Collins
>email: me@thisisnurgle.org.uk
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