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Re: Business models



[online key validation]
> Actually that is IMHO one of the nicer schemes - and it's one that does 
> work. And it's quite simple and portable.

Yes and no.  In theory it is simple to implement but a robust
implemention ins't so easy.  First keys must be sufficiently random that
they can't be guessed.  Second the network protocol must establish a
secure connection to send the key.  If those safeguards aren't
implemented, you could end up with a lot of annoyed legal customers
that can't access play your game because their key is in use.

Dennis Payne
dulsi@identicalsoftware.com


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