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Re: Business models
[online key validation]
> Actually that is IMHO one of the nicer schemes - and it's one that does
> work. And it's quite simple and portable.
Yes and no. In theory it is simple to implement but a robust
implemention ins't so easy. First keys must be sufficiently random that
they can't be guessed. Second the network protocol must establish a
secure connection to send the key. If those safeguards aren't
implemented, you could end up with a lot of annoyed legal customers
that can't access play your game because their key is in use.
Dennis Payne
dulsi@identicalsoftware.com
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