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RE: Game announcements on LGDC
I don't mean to be funny, but who is Dijkstra?????
ron chase
> -----Original Message-----
> From: Bert Peers [mailto:rat@larian.com]
> Sent: Tuesday, June 01, 1999 9:59 AM
> To: linuxgames@sunsite.auc.dk
> Subject: Re: Game announcements on LGDC
>
>
>
>
> Paul Tiseo wrote:
>
> > Very good point. I think we can maybe tell people which
> codebases are
> > well-documented, but a link to any available source code should
> be had. I
> > think a "desperate" developer might be willing to wade through
> badly doc'ed
> > code if he/she can find what they need. (Obviously, the worse the
> > situation, the less likely you'll find it.)
> > Also, I might have hard time with something a "Y2K code
> spelunker" might
> > breeze through. Judging would be difficult.
>
> Hm, not necessarily. There are still quite a few programmers that never
> heard of Dijkstra or anything, and that happily continue writing obscured
> switch's, gotos, funky 4-function-combo recursions, etc, all in the name
> of optimisation, ofcourse. It wouldn't be particularly
> malicious, imho, to
> label that kind of contributions as "Warning : unstructured
> programming" or
> something ;) Anything else which does meet a certain standard of
> structuring,
> couldn't be really judged upon, because that would become a
> matter of style.
>
> Note that I'm talking about strictly functional code here, ie, C.
> Someone may
> also be a superb C programmer but deliver totally incomprehensible object
> schemes when switching to C++ -- their methods rule but you have no clue
> what they're for. That could be "Warning : unstructured design" ? ;)
>
> 0.02e
> Bert
>
>