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Re: Game announcements on LGDC
Paul Tiseo wrote:
> Very good point. I think we can maybe tell people which codebases are
> well-documented, but a link to any available source code should be had. I
> think a "desperate" developer might be willing to wade through badly doc'ed
> code if he/she can find what they need. (Obviously, the worse the
> situation, the less likely you'll find it.)
> Also, I might have hard time with something a "Y2K code spelunker" might
> breeze through. Judging would be difficult.
Hm, not necessarily. There are still quite a few programmers that never
heard of Dijkstra or anything, and that happily continue writing obscured
switch's, gotos, funky 4-function-combo recursions, etc, all in the name
of optimisation, ofcourse. It wouldn't be particularly malicious, imho, to
label that kind of contributions as "Warning : unstructured programming" or
something ;) Anything else which does meet a certain standard of structuring,
couldn't be really judged upon, because that would become a matter of style.
Note that I'm talking about strictly functional code here, ie, C. Someone may
also be a superb C programmer but deliver totally incomprehensible object
schemes when switching to C++ -- their methods rule but you have no clue
what they're for. That could be "Warning : unstructured design" ? ;)
0.02e
Bert