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Re: Open up the floor (Perl SDL game design)
On Thu, 1 Jul 2004, KANE Aaron wrote:
> After banging our heads on build problems and using other peoples
> libraries for running the simulation in C++ my small project team went
> out for beers this weekend and suggested a few radical ideas.
> Since the whole concept of the project is a very customizable SimCity/Age-of-Empires style game, the idea of a C++ object
> representing each unit has come under attack. The new idea is to move the current design to a Perl source base and dump the current
> code. A perl OO inheritance tree would be used to build the game, and importantly setup the unit inheritance (the wheel gives you a
> cart, a cart gives you a caravan, a caravan gives you a truck...etc). POD would be used as "in game" documentation. So if you
> click on a caravan, we would simply print the POD for that package. There are a lot of interesting ideas that start to come up....
So, you are going from C++ to Perl because of build problems? I am not
sure that would be enough to motivate me to shift.
In fact, I don't think its clear from your post what you are trying to
gain from going to perl?
Mads
--
Mads Bondo Dydensborg. madsdyd@challenge.dk
There has never been a good war or a bad peace.
- Benjamin Franklin