[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: K3D some early impressions.



Mads Bondo Dydensborg wrote:

> I also had to upgrade stuff to make it compile. Unfortunatly the
> ./configure scripts seems to be not very clever.

Those things are a bitch to get right - I sympathise with them.
 
> > Right now, the tool loads and saves in either '.OBJ' (Wavefront) or
> > it's own XML-based format.  I tried feeding it OBJ files made in other
> > tools - and also importing K3D's OBJ files into other tools - and without
> > exception, the result was an unholy mess.  Plan on writing an XML parser
> > if you want to use K3D...fortunately, the *one* good feature of XML is
> > that this tends to be reasonably easy.
> 
> Maybe someone will add a k3d loader to plib. ;-)

We've been talking about that on the K3D mailing list.
 
----------------------------- Steve Baker -------------------------------
HomeMail : <sjbaker1@airmail.net>   WorkMail: <sjbaker@link.com>
HomePage : http://web2.airmail.net/sjbaker1
Projects : http://plib.sf.net     http://tuxaqfh.sf.net  http://tuxkart.sf.net
           http://agtoys.sf.net   http://prettypoly.sf.net
           http://freeglut.sf.net http://toobular.sf.net