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Re: Where do I begin?
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Just one thing I think most people have missed (possibly deliberatly ;) so
far is the nastiest bit of writing a game, or the most boring perhaps: the
support tools. It's all well and good to import textures from png, objects
from such-and-such, sounds from here but sooner or later you will (at least
with objects, possibly textures, definately with other "custom" stuff) run
into something that is not done with any standard format and you will have to
write something to make suitable files. For the game that is mentioned in my
sig I'm working on:
- - texture editor. Loads images via imlib into a heirarchical structure (
interface shows a texture tree into which textures can be grouped),
saves them out as RGB/RGBA with additional data telling the engine
about animation sequences, material properties and some other bits
and pieces. Texture files are obviously larger than PNG, but there's no
need for two or three files per texture and they load faster.
- - object editor. Loads objects from Lightwave, Imagine and any editor
anyone can be brave enough to write a plugin for. Used to set up texture
coordinates, lighting, scripting and control points, weapon mount positions
and 20 million other things.
- - ship editor. Associates models, AI .so files (so several ships can share
the same basic AI), statistics (masses, descriptions etc), initial AI
tweaks.
- - map editor, race editor, mission editor and item editor.
This is certainly not a trivial amount of code (the object editor in
particular) and you need a very good idea of what you will be doing in the
game before you can start to write them! I've onto the second revision of
a couple of tools because I've got half way through implementing things and
suddenly hit upon a way to to something as well with less code, or better
with the same.
Chris
(BTW, my random tagline picker seems to be developing a sense of humour...)
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.------{ http://www.starforge.co.uk }-----. .---------------------------.
=[ Explorer2260, Designer and Coder \=\ P: TexMaker, Draktar \
=[_____[ Quod nesciunt eos interficiet ]____]==[ Stack: EEOeOeOeTmTmDD---- ]
- --
You cannot achieve the impossible without attempting the absurd.
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