[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: 3D game programming
Steve Baker wrote:
> How many games are now in progress using CS? Last time I checked, they
> all seemed to be some kind of demo - or something that the authors of
> CS were writing - but that was a LONG time ago.
Well at this moment I think the three most advanced projects using CS are:
Dreams Eternal (http://dreams.sourceforge.net) This is my own FPS project.
It is seperate from CS but uses CS. Current stage is pre-alpha. We have
a walk-through demo with a working inventory system and some menus.
PlaneShift (http://www.planeshift.it) This is a big RPG project. They have
a very active project manager and it seems to be going very well at the
moment.
FreeRaider (http://freeraider.sourceforge.net) This is a space simulation
game.
If you do a search on Crystal Space in SourceForge you'll also notice a number
of other projects using CS.
Almost none of these are finished. The only two really finished games are
Tunnel Fighter and Blocks.
> There are three commercial Playstation-2 games in development using
> PLIB - I've lost count of the number of OpenSource games and other
> applications using it.
>
Yes I agree that PLIB is a lot more used than CS. CS still has a steep learning
curve.
Greetings,
--
==============================================================================
Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM
The chieftain had been turned into a pumpkin although, in accordance with
the rules of universal humour, he still had his hat on.
-- (Terry Pratchett, Lords and Ladies)
==============================================================================
---------------------------------------------------------------------
To unsubscribe, e-mail: linuxgames-unsubscribe@sunsite.dk
For additional commands, e-mail: linuxgames-help@sunsite.dk