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Re: Collision detection Re: Is this list still alive?
- To: linuxgames@sunsite.dk
- Subject: Re: Collision detection Re: Is this list still alive?
- From: Keith Lucas <keith@fysh.org>
- Date: Tue, 16 Jan 2001 16:04:55 +0000 (GMT)
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Tue, 16 Jan 2001 11:05:08 -0500
- In-Reply-To: <20010116104122.A15264@oit.net> from Chris Purnell at "Jan 16, 200110:41:22 am"
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Reply-To: linuxgames@sunsite.dk
[Charset iso-8859-1 unsupported, filtering to ASCII...]
> On Mon, Jan 15, 2001 at 09:44:12PM +0100, Skjalm Arr_e wrote:
>
> > 2) Make a linear combination of these two vectors that lie on
> > the surface of the cylinder's side
>
> I've no idea what that means.
That's what you get for having not attended those horrid maths courses in
the second year...
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