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Re: outline for Linux Game Programing
At 08:07 PM 1/8/99 +0100, you wrote:
>>I think that this "Simple Game" should be ported to each and every
libraryand not
>>only that, there should be a version wherein the different libraries
>>are used hand in hand ( I mean with emphasis on each of their specialties
>>or strengths.) are all used.... ..... just a thought...
>
>Yep. Showing the strengths/weaknesses/different philosophies of the libs is
>easiest then.
That's a great idea! That's the poart I'd be most interested in.
But would the stengths/weaknesses depend on the game type? I mean, there
are FPSs, RTSs, CGRPs, wargames or simple little sidescrollers, etc. What
if one set of tools would be best for one game type, whereas another would
be best for another? What sample game do you choose? (It'll obviously be a
simple one. I doubt anyone has the time to code four or more versions of
Unreal... :) )
Suggestion? I don't know. Perhaps we could take three or four (or more)
subsection of typical game and code them with each library to
compare/contrast? One advantage would be that you could have multiple
authors, one for each example aspect covered, thereby minimizing the
complexity of that chapter to any one individual.
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Paul Tiseo | "It takes a big man to cry...
ptiseo@mediaone.net | but it takes a bigger man
| to laugh at that man."
| - Jack Handey
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