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Re: outline for Linux Game Programing
On Thu, 7 Jan 1999, Ian Crawford wrote:
> What about sound? music? input? networking? taking advantage of the OS?
>
I was actually thinking that thouse topics would go under there places in
the libraries but I think your approch would be better
> I also don't think that each library needs it's own chapter.
>
see above
> Sorry this is so short, but I'm on my way out. I think that this book
> is a great idea and I will gladly write/maintain a section or two.
>
SIGN UP WHILE THERE HOT! no really let me know which ones you are
interested in.
> Expect more from me tomorrow.
>
outline 0.0.2 :)
1. Introduction
+ About this book
+ About the authors
+ What is Linux
+ Why use Linux as a game development environment
+ What do I need to get started
2. Starting the design process
3. Writing a simple game
4. Stepping up the process
5. Choosing a development language
6. Choosing a graphics library
+ SVGAlib
+ X11
+ GGI
+ SDL
+ ClanLib SDK
+ PTC
+ GAMES
+ PenguinPlay
+ GTK and QT
+ Mesa and OpenGL
+ CrystalSpace
7. Choosing a sound library
+ OSS
+ ASLA
+ Penguin Sound
+ etc...
8. Choosing a networking library
9. IO for the masses
10. Porting to and fro
11. Licensing your game
- Bryan Patrick Coleman - Triad Linux Users Group - bpcolema@uncg.edu -
- http://www.wayward.net/tlug/index.html - tlug-mail@uncg.edu -