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Re: outline for Linux Game Programing
What about sound? music? input? networking? taking advantage of the OS?
I also don't think that each library needs it's own chapter.
Sorry this is so short, but I'm on my way out. I think that this book
is a great idea and I will gladly write/maintain a section or two.
Expect more from me tomorrow.
Ian
Bryan Patrick Coleman wrote:
>
> For thouse of you who liked the idea of a book project. Here is a rough
> outline. Please make criticizms suggestions etc.
>
> 1. Introduction
> + About this book
> + About the authors
> + What is Linux
> + Why use Linux as a game development environment
> + What do I need to get started
> 2. Starting the design process
> 3. Writing a simple game
> 4. Stepping up the process
> 5. Choosing a development language
> 6. Choosing a widget set, sets
> 7. SVGAlib
> 8. X11
> 9. GGI
> 10. SDL
> 11. ClanLib SDK
> 12. PTC
> 13. GAMES
> 14. PenguinPlay
> 15. GTK and QT
> 16. Mesa and OpenGL
> 17. CrystalSpace
> 18. Licensing your game
>
> - Bryan Patrick Coleman - Triad Linux Users Group - bpcolema@uncg.edu -
> - http://www.wayward.net/tlug/index.html - tlug-mail@uncg.edu -