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outline for Linux Game Programing
For thouse of you who liked the idea of a book project. Here is a rough
outline. Please make criticizms suggestions etc.
1. Introduction
+ About this book
+ About the authors
+ What is Linux
+ Why use Linux as a game development environment
+ What do I need to get started
2. Starting the design process
3. Writing a simple game
4. Stepping up the process
5. Choosing a development language
6. Choosing a widget set, sets
7. SVGAlib
8. X11
9. GGI
10. SDL
11. ClanLib SDK
12. PTC
13. GAMES
14. PenguinPlay
15. GTK and QT
16. Mesa and OpenGL
17. CrystalSpace
18. Licensing your game
- Bryan Patrick Coleman - Triad Linux Users Group - bpcolema@uncg.edu -
- http://www.wayward.net/tlug/index.html - tlug-mail@uncg.edu -