[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: OpenGL resolutions
> Katie Lucas wrote:
>
> > I don't know if I'm missing something obvious or what, but how on
> > earth do you find out what resolutions OpenGL is capable of on a machine?
>
>
> Have you tried
>
> GLuint size[2];
>
> glGetIntegerv(GL_MAX_VIEWPORT_DIMS, size);
>
> IIRC that should return the maximum width and height the card supports.
> Working out the maximum depth could be a bit trickier though. I don't have
> my programming tomes here it work, I'll check them when I get home :)
Rather annoyingly these seem to return 1600x1200 whatever I run it on....