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Re: OpenGL resolutions
Katie Lucas wrote:
> I don't know if I'm missing something obvious or what, but how on
> earth do you find out what resolutions OpenGL is capable of on a machine?
Have you tried
GLuint size[2];
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, size);
IIRC that should return the maximum width and height the card supports.
Working out the maximum depth could be a bit trickier though. I don't have
my programming tomes here it work, I'll check them when I get home :)
Chris
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