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Re: Game Logic
On Wed, Aug 02, 2000 at 03:58:16PM +0200, Mads Bondo Dydensborg wrote:
> On Wed, 2 Aug 2000, Chris Purnell wrote:
>
> > I'm doing a third person perspective 3d game. It will be
> > single player only. The game play will be puzzle, exploration
> > and anything alternative to violence I can come up with
> > including character to character interaction if I can work
> > out a good way to do it.
>
> I would start by looking at some of the languages that are often used as
> script languages: scheme, lisp, perl, tcl and python comes to mind. Most
> of these are very easy to use in your own programs. For lisp, golgotha has
> some source to do it. I think that tuxracer uses tcl quite a bit. And so
> on.
>
> If performance is a serious issue, you may want to evaluate them in the
> context of your game, however, I think the interprenter overhead on a
> modern CPU is very small, and you gain a lot from these languages.
>
We use python for this sort of code in the WorldForge project, and so
far have found it to be a very flexible, powerful and clean language.
A python interpreter can be embedded into an application written in
a compiled language, and new code can be loaded at runtime.
Al
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