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Re: Game Logic
On Wed, 2 Aug 2000, Chris Purnell wrote:
> I'm doing a third person perspective 3d game. It will be
> single player only. The game play will be puzzle, exploration
> and anything alternative to violence I can come up with
> including character to character interaction if I can work
> out a good way to do it.
I would start by looking at some of the languages that are often used as
script languages: scheme, lisp, perl, tcl and python comes to mind. Most
of these are very easy to use in your own programs. For lisp, golgotha has
some source to do it. I think that tuxracer uses tcl quite a bit. And so
on.
If performance is a serious issue, you may want to evaluate them in the
context of your game, however, I think the interprenter overhead on a
modern CPU is very small, and you gain a lot from these languages.
Mads
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Mads Bondo Dydensborg. madsdyd@challenge.dk
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