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Main character animations.
- To: linuxgames@sunsite.dk
- Subject: Main character animations.
- From: Katie Lauren Lucas <katie@fysh.org>
- Date: Thu, 11 Apr 2002 08:39:23 +0100 (BST)
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- Delivery-Date: Thu, 11 Apr 2002 03:39:47 -0400
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So I'm toying with this 2D spritey game idea. Has a main player character which
has lots of pick-upable weapons (guns, bows, swords, spears). So I'm wondering
how to handle this graphically. I can think of:
1) Tons of sprites, going to need each weapon X each direction X each frame
of animation.
2) Layers of sprites, one to animate the main character, one to overlay a
weapon on him/her. Issues of alignment, it might end up lacking graphical
sophistication. I have a feeling this ends up needing (weapons X directions X
frames + directions X frames) images in total.
3) Cheat. Have the player carrying an indistinct black blob.
4) Sophisticated cheating. Player carries nothing, when he starts fighting he
draws a weapon. Not sure this reduces images much.
5) Not caring. Player carries a sword. All the time. If he's got a gun he,
erm... appears to shoot with a sword. Heck, if RPG players can cope with an "@"
being a person...
In a 3D game this would be easy (attach appropriate weapon mesh to the player
character's "hand" matrix)... but how do people do this in 2D games?
{Why am I developing in 2D? Because I'm doing this on a laptop. Because they
won't let me take a workstation into work...}
_______________________________________________________________________________
Katie Lauren Lucas, Consultant Software Engineer, Parasol Solutions
katie@fysh.org katie.lucas@parasolsolutions.com http://www.parasolsolutions.com