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Re: Grabbing the pointer with OpenGL
Jan Ekholm wrote:
>
> On Wed, 11 Apr 2001, Mads Bondo Dydensborg wrote:
>
> >I have looked at XGrabPointer, but I ran away scared by the man page. And
> >it is not very portable either, I guess.
>
> I've used it for another (non-game) project, and it sure was fun when the
> application hung for some reason... Remote login and kill. :-)
When that's a serious risk, I build a 'watchdog' timer into the code...
something like:
void tidyExit ( int )
{
release the mouse
exit ( 1 ) ; /* Failed */
}
int main ()
{
signal ( SIGALRM, tidyExit ) ;
.
.
}
...then in the main loop of your program, add:
alarm ( 5 ) ;
...so that if your program should fail to go around the main loop at least once every
5 seconds (to reset the alarm call), it'll get an alarm signal, tidy up cleanly and exit.
This used to be a life-saver when I worked with Voodoo-1 and -2 cards.
--
Steve Baker HomeEmail: <sjbaker1@airmail.net>
WorkEmail: <sjbaker@link.com>
HomePage : http://web2.airmail.net/sjbaker1
Projects : http://plib.sourceforge.net
http://tuxaqfh.sourceforge.net
http://tuxkart.sourceforge.net
http://prettypoly.sourceforge.net
http://freeglut.sourceforge.net
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