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Re: Grabbing the pointer with OpenGL
On Wed, 11 Apr 2001, Mads Bondo Dydensborg wrote:
>I have looked at XGrabPointer, but I ran away scared by the man page. And
>it is not very portable either, I guess.
I've used it for another (non-game) project, and it sure was fun when the
application hung for some reason... Remote login and kill. :-)
>I would like to stay with OpenGL and glut if at all possible - these are
>the only libraries my game depends on at the moment.
I'd try SDL. It allows you to grap the mouse.
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Jan 'Chakie' Ekholm | Balrog New Media http://www.balrog.fi/
Linux Inside | I'm the blue screen of death, nobody hears your screams
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