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Logo style program in 3D
Miguel Sepulveda writes:
> In principle I thoough of this project as part of my on going OpenGL
> tutorial on LinuxFocus and also as a game, linux game, for my
> daughter. The source code will be GNU-available to people trough our
> magazine. Right now I am still thinking on the design of the game
> itself; my daugther is almost 6 and very clever, nevertheless moving
> around in a 3D world is a very hard thing even to adults and I am not
> sure on wether to forget about LOGO and instead use the mouse for
> movements.... any suggestions?
Rather than move directly through the world, perhaps action primitives
could be presented as building blocks (locally). The player assembles
more complicated algorithms in a graphical way then presses "go" for the
turtle to start. "Primitives" could be relatively complex, things like:
- wander around
- meeting another turtle? <-- predicate
- move in a specific way
- pick up / drop stuff
- exchange ideas (algorithms)
- chat <-- social interaction
An overarching goal of the game could be to cooperate w/ another turtle
to solve a problem, after which a different challenge or scenario would
be formulated. Definitely avoid trigger-action stuff (since global TCP
latency would make it suck, and the genre is already covered by numerous
instances).
Cool, turtles make me think of: slow, steady, growing wise.
thi