[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Language tutorials (was: Logo)
Too many ideas inside one message...
>I've got no idea how to use autoconf etc. The info on all this is all
>over the net and I haven't had time to track it all down yet. I think
>tutorials are in order but well written tutorials. If there are any
>computing lecturers out there who are used to writing course
>material then they could probably come up with something that
>makes more sense than the stuff out there right now.
Unfortunately I don't know how to do any of that stuff myself... I
haven't really used makefiles with a lot of success (I just edit other
peoples'), and all the libraries, shared libraries... aye. I could still
use a good tutorial on these things.
>A lot of the tutorials are ok but they miss the little details that are
>important to people who don't really know as much as the
>authors. I find myself reading these things, understanding most of
>it and then having to spend a lot of time trying to work out simple
>little things that should've been in the tutorial to start with. Anyone
>used to teaching programming would probably not miss out on
>these little details. At the end of the day I think it's about
>assuming nothing of the reader.
I think in an interactive teaching environment you really can
assume a lot about the learner. If you over-assume you can fill in
the pieces one-on-one or by backtracking. This is why I think
distance learning isn't such a hot idea.
As far as tutorials I think it would be nice to have something more
nonlinear. The main tutorial goes through the ideas as though
there are no problems, no interesting side-thoughts. Then you link
to help for all the problems, where to go to learn more about a
particular aspect, etc. That way the tutorial doesn't become
unwieldy, but everything remains covered.
--
Ian Bicking <bickiia@earlham.edu>