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Re: PenguinInput
cbuergi@buergi.lugs.ch wrote:
>> That means LibPPlay doesn't have graphics code for now and the event system
>> is without maintainer.
>
>Great. :=( I think I'll merge PenguinInput and PenguinEvent, then.
Good.
>> Did you have a look at libsigc++ ?
>
>Nope. I guess I should? ;=) Where can I get it?
http://www.ece.ucdavis.edu/~kenelson/libsigc++/
>>>(SysVr4 and BSD4.4).
>> AFAIK most Unices adhere to at least one of these "standards", so it should
>> be ok.
>
>They do. However, it will be HELL to port this to Window$.
As long as you properly encapsulate the system specific calls...
>PS: Looks like SDL is getting more and more important. A "port", which uses SDL
>as target instead of GGI, might be a good idea, since SDL is much faster.
For Input you mean?
Christian
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