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Re: PenguinInput



cbuergi@buergi.lugs.ch wrote:

>> That means LibPPlay doesn't have graphics code for now and the event system
>> is without maintainer.
>
>Great. :=(  I think I'll merge PenguinInput and PenguinEvent, then.

Good.

>> Did you have a look at libsigc++ ?
>
>Nope. I guess I should? ;=)  Where can I get it?

http://www.ece.ucdavis.edu/~kenelson/libsigc++/

>>>(SysVr4 and BSD4.4).
>> AFAIK most Unices adhere to at least one of these "standards", so it should
>> be ok.
>
>They do. However, it will be HELL to port this to Window$.

As long as you properly encapsulate the system specific calls...

>PS: Looks like SDL is getting more and more important. A "port", which uses SDL
>as target instead of GGI, might be a good idea, since SDL is much faster.

For Input you mean?


	Christian
-- 

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