[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Forwarding a failure notice (fwd)
---------- Forwarded message ----------
Date: 26 Sep 1998 16:01:22 -0000
From: MAILER-DAEMON@laaratna.staff.uq.edu.au
To: s369625@student.uq.edu.au
Subject: failure notice
Hi. This is the qmail-send program at laaratna.staff.uq.edu.au.
I'm afraid I wasn't able to deliver your message to the following addresses.
This is a permanent error; I've given up. Sorry it didn't work out.
<penguinplay@sunsite.auc.dk>:
130.102.2.14 does not like recipient.
Remote host said: 550 <penguinplay@sunsite.auc.dk>... Relaying denied
Giving up on 130.102.2.14.
--- Below this line is a copy of the message.
Return-Path: <s369625@student.uq.edu.au>
Received: (qmail 419 invoked by uid 500); 23 Sep 1998 08:18:47 -0000
From: s369625@student.uq.edu.au
Reply-To: s369625@student.uq.edu.au
To: PenguinPlay <penguinplay@sunsite.auc.dk>
Subject: Re: PenguinPlay.h analysis
Date: Wed, 23 Sep 1998 17:57:06 +1000
X-Mailer: KMail [version 0.7.9]
Content-Type: text/plain
References: <98092615241500.00911@server>
MIME-Version: 1.0
Message-Id: <98092318184600.00406@gonzo>
Content-Transfer-Encoding: 8bit
X-KMail-Mark:
Wee! Yet more fun with this file! I doo so love it, every time I touch it,
the whole project must be rebuilt. All hail "make depend"!
On Sat, 26 Sep 1998, Christian Reiniger wrote:
>[Caution - long mail]
And it will probably be a long reply.
>
>#ifndef _PenguinPlay_h
>#define _PenguinPlay_h
>
>> What convention do we have for these macros? I used __PENGUINPLAY_H__
>> up to now. Perhaps we should write some "PenguinPlay coding standards"
>> doc ;)
We don't have a convention. _SampeCapitalizationAsFilename_h is just my own
habit. Yes we should have a coding standard. (No indentation flamewars
though).
>
>#include <config.h>
>
>#include <unistd.h>
>
>> Stop! You can't be sure that unistd.h exists - that's why I inserted the
>> buggy AC_CHECK_HEADERS(unistd.h) test in configure.in
Correct.
>> We should make a list of all constants defined by PenguinPlay
>> (PenguinPlay.h, config.h, ...)
What do you mean?
>
>/***
> Do 64 bit integers exist?
> Thanks Yong Chi for the hack for detecting
> 64 bit architectures.
>***/
>
>#if INT_MAX < LONG_MAX
>
>> sure that this is true for all 64bit archs?
I think so. It is still a bit of a hack though.
>
>> IIRC the gcc docs state that long long can't be relied on for all things,
>> e.g. multiplicating long longs isn't necessarily possible, taking their
>> addresses is propably undefined etc. IMHO we shouldn't use them
>> (or at least not define ppInt64 etc to be long long)
>
There is no other way to do ppInt64 on 32 bit architectures (in C at least).
At the end of the day, users should not be _using_ ppInt64, defining is
harmless (but then there isn't much _point_ in defining it).
>/*
>
>#ifdef _PP_CPLUSPLUS
> #define _PP_EXTC extern "C"
>#else
> #define _PP_EXTC extern
>
>> that one should be empty instead of "extern", at least if it will be used
>> for exten "C" {} blocks
No that's not what it is for, it is a replacement for "extern". I can't
remember why I didn't use extern "C" {} blocks
>/*
> Always felt that defining all these types is a bit excessive.
> But it seems like standard practice, so I'll do it anyway.
> (Besides, these are about the only original fragment of the
> sources I inherited from Steve Baker, so I'll keep them for
> nostalgic reasons:) )
>*/
>typedef bool ppBool ;
>
>> useful, but we can't rely on an existing "bool" type (or does autoconf
>> define it ?)
Don't know. ppBool I think is the only one with a reason for existence.
>
>typedef signed char ppByte ;
>
>> useful, but IMHO a Byte type should be unsigned
OK so maybe this has a reason to exist too, even if
that reason is pure neatness. Yes, it should be unsigned.
>
>typedef short ppShort ;
>typedef unsigned int ppuInt ;
>
>> Hmm, do we want to have shortcuts for unsigned types?
What do you mean?
>
>> again: this could backfire
My same reply.
>_PP_EXTC int ppInit (int* argc, char** argv) ;
>
>> The code for this is in src/ppUtils.cc, right?
Right.
>
>> see my mail concerning debug levels.
Hmm, if I can find it.
>
>> My Oxford dictionary says:
>> leek (n) - vegetable related to the onion but with wider green leaves
>> above a long white bulb ;)
>> Things get tasty here ;)
Sorry.
> /*
> * Real work.
> */
>
> void Link(){link_count++;}
>
>> What about returning "this" here? Would allow for
>> FooPointer = bar->Link ();
>> Just an idea
I think it did that once apon a time. Can't remember why I got
rid of it. It can't have been a very good reason.
>
>> Ok, I changed that stuff. Have a look at it and tell me if you don't agree
Hmm, when I log on to my not-the-ISP-with-the-insane-firewall-that-wont-
let-me-use-CVS account, I'll do just that.
>> I'd leave it out to keep the class as minimalistic as possible
I'll think about this.
>
>God is real (unless declared as integer).
>
This is the problem with Pascal. In C we avoid all such heresy because no one
would consider God a "float".