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Re: my project today...
ACTUALLY....no, I didn't! buuuut I will now. :-) I hadn't realized there
WAS a ppThrow!!!!! :-)
Thanks for informing me! :-)
MY problem was somethign totally different:
I had absolutely no friggen clue how to throw an exception properly. I
will fix it promptly.
I should manage to merge Peter's code in tonight...it's going to be a pain
in the arse though.
:-(
Derek
P.S. - I might have someone who is interested in doing a directx interface
version of penguinplay. Not 100% sure yet.
At 10:18 PM 5/23/99 +0200, you wrote:
>The Greene Family wrote:
>
>>dififcult...i'm also tracking down an error in my code that has to do with
>>exceptions...again nothing difficult. Should have test programs for the
>
>Do you use ppThrow () ? If yes I think I know what your problem is. I just
>noticed that ppThrow issues a "throw new SomeException (...);", while
>normal people use something like "catch (SomeException XCept)" to catch
>such things. That means the catch clause expects an object while the throw
>thingy throws a pointer.
>(PS: Yes, I wrote ppThrow back then ;)
>
>I just committed a corrected version of PenguinPlay.h
>
>
> Christian
>
>--
>
>Drive A: not responding...Formatting C: instead
>
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