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Re: Porting Epic's Unreal to Linux?



> I'm looking to see what I can find, but it looks like he's right. We
> would benefit from a FAQ like that. So, while I put a page about porting
> games to linux (which should benefit everybody) please mail me any tips,
> or url's that a person could use to get started porting to linux. Or, if 
> you'd be willing to help let me (or Epic) know.
> Epic DID NOT ask for help. Just wanted to be clear. 

I'd be more than willing to help and share what I know, since cross-platform
games are what I'm most interested in.

BTW, since PenguinPlay is becoming more cross-platform, we might consider
using the Simple DirectMedia Layer as a low level API for some functionality.
It is a simple cross-platform API for raw framebuffer and audio stream access.
That way, we'd have UNIX, Win32, and BeOS wrapped up.

(See my signature)
Plug-plug. :)

See ya!
	-Sam Lantinga				(slouken@devolution.com)

--
Author of Simple DirectMedia Layer -
	http://www.devolution.com/~slouken/SDL/
--