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Re: Guidelines? (And a quick note about the website)
As for the sound.h, I'm going to definitely work on documenting an API
_tonight_. It will probably be different, however. So, from this point
forward we'll have a documented API for sound, and I'll try and get a
matching sound.h to go with it by the end of the weekend, after that I can
get down to coding.
Just thought I'd let you guys know what I'm doing.
Derek
At 11:56 AM 3/26/99 +0000, you wrote:
>
>On Fri, 26 Mar 1999, Errol Smith wrote:
>
>> Here, here! Don't want to get too far ahead of ourselves. Something like:
>> -Design
>
>Alot of design has been done already just baddly documented. Which makes
>it impossible when people leave the project.
>
>> -Implement cross-platform C/C++
>
>The last is certainly tricky, although egcs makes it easier in unix.
>
>> -Debug
>> -Refine design, fixing the things we got wrong.
>> -Debug final design
>
>First goal should be a release that works, that WE can write some simple
>test games for. At the current rate of coding, it's unlike that we'll be
>close enough to a commerical release any time soon.
>
>However we can work on getting a library sufficently complete so that some
>demos are possible, to generate interest both with comments and new
>developers.
>
>
>
>> -Once design is finalised & portable C/C++ code working, THEN optimize
>> with architecture specific assembly where needed.
>> (probably missed something..)
>
>Optimisation always comes last, which is almost a Lemma result of the
>90%-10% Theorem. ;)
>
>
>
>> btw, Eelke Klein has already done a preliminary sound interface, minus
>> 3dsound, surround sound & other fancier stuff.
>
>
>I surpect you mean
>
>http://sunsite.auc.dk/penguinplay/PenguinSound/sound.h which is dated
>1998/08/28.
>
>
>Note the PenguinSounds page is at
>
>http://sunsite.auc.dk/penguinplay/PenguinSound/index.html
>
>Ive updated it a bit, but unfortunately the sunsite staff seem to be dead
>to the world at the moment, and cvs isn't working that well.
>
>
>Nicholas
>
>
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