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Re: New directions with much less objectives (Was Re: Comments?)
Christian Reiniger writes:
>
> BTW - are you subscribed to the GGI list again, Adrian? They have a pretty
> interesting spec for libggi3d now.
Now I am.
>
> >> What i mean is following: Lets say we have a class ppiInput that
> >> represents keyboard (or mouse or joystick) input and where you can
> >> receive messages about input events in any way. Instead of instancing it
> >> once or using one global instance that represents the hardware itself i
> >> would initialize it with a Drawable that can be displayed (i think a
> >> ppgDevice in your hierarchy). So this means the input is always
> >> initialized with drawables (things on screen).
> >>
> >Right... I think what you are talking about comes under the perview
> >of the minimal GUI we have design, in such a case events can be received
> >by windows.
>
> Hmmm, *I* think he's talking about multiheading-like stuff, i.e. getting
> the input from the correct set of devices associated with the correct
> screen. But that will be quite easy with libggi/libgii (right,Marcus?)
This should be true. A ppgGGIDevice is roughly one-to-one with a
GGI visual, and I beleive all this stuff is at this level (well, in
GGI *everything* is on the visual isn't it). Anyway, moving ppgDevice
to be mearly ppDevice might be a really good idea, the only thing is
it will take a bit of work to make it work without introducing
unwanted dependencies between PPlay components.
>
> PFile isn't that problematic concerning the API. Get your stdio docs and
> read quickly over PenguinFile.h and you should know your way around.
> You can also read through the (new ;) SGML docs
> (/Documentation/PenguinFile/ in CVS; I also put an archive at
In my (now properly updated) CVS tree, Documentation/ has only
the perceps related Makefiles I wrote.