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Re: PPlay demo.
Adrian Ratnapala wrote:
>I think we should start a demo game pretty much
>immediately. Just to give ourselves some focus
>and help identify out integration problems between
>the seperate subprojects.
Some people on the linuxgames list started with such a demo game, intended
to demonstrate the very basics of Linux game programming. It will also be
used to compare the different SDKs, i.e. there will be a version of it for
each of the SDKs.
We should get involved there instead of writing our own.
>What we want is something with the following properties:
>
>1) Something which can be simple to begin with so we
> don't waste time, but with enough scope to allow
> us to introduce all the little bells and whistles
> we want to test.
>
>2) Something which does not depend on Play components
> which are far in the future. (eg pg3d).
>
>
>I a nice 2d platform game. Any other ideas?
They're doing some Asteroids version... Sounds pretty suited to me.
Cu
Christian
--
void sleep(){for(long int sheep=0;!asleep();sheep++);}