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Re: Pointless Threads (64Bit ints )
> Word of warning, the whole 64bit ints on 32bit systems thing
> is just something thrown into PenugniPlay.h because we could,
> not because we thought there was going to be much need for
> it, so there seems little point agonizing too much about getting
> it right.
If it's there, better make it work right. Somebody might figure out
that 1 64-bit operation is faster than 2 32 bit operations, and write
their entire blitting loop based on that.
Just my 2 cents. :)
See ya!
-Sam Lantinga (slouken@devolution.com)
Lead Programmer, Loki Entertainment Software
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Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/
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