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Re: OpenGL+GLUT the future
---Adrian Ratnapala <s369625@student.uq.edu.au> wrote:
> ...a layer over glut. It was _slow_...
>
Whoa, MesaGL is slow, esp. for software rendering. GLUT however is not
slow. Your program will spend less than 0.01% of its time in GLUT.
The reason it appears so is because Mesa's software rendering
currently a bit of a dog. The LAG is due to the MesaGL renderer, not
GLUT.
> The Mesa people will optimize the 2d functions,
> and hardware will get faster. But it will still be
> big and slow.
>
Would it not be better to assist MesaGL, which will have the advantage
of hardware optimisation where avaliable, rather than yet another 3d
graphics api?
With pure 2d it is a bit of an issue, but we already have ggi or X11
to fill that particular need on Linux.
==
--
Paul Matthews
nudge@samba.anu.edu.au
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