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Re: Next IRC meeting



Adrian Ratnapala wrote:

>> As you propably know already, we want to finish most of the technical
>> merger issues at the next meeting. It's important for this to be possible
>>
>> So please be there if possible. This meeting will be quite important.
>
>The only thing is that I am wondering if we should delay the meeting by one
>week.

Hmm, I don't think it would be good to delay the meeting...

>I know we should get things done quickly, but I feel we need time to prepare
>and

.... but delaying our expectations by one week perhaps wouldn't be too bad.
In other words: IMHO the weekly meetings are A Good Thing (TM) and also the
one text weekend will be useful. But you're right - it's a bit unrealistic
to expect we could do everyting so soon. *sigh*

>become familiar with the other API's before I can start commenting on
>what aspects of what project to use.

Right. I hoped the time would suffice for each team to become familiar
enough with the corresponding ClanLib/GAMES API (e.g. pg2d <-> Clan2d).

But none of the projects will have their homepage updated early enough
(hint, hint ;)...

>Specifically I wan't to knock up a quick demo which can be compiled to use
>PPlay, GAMES or Clanlib.  As yet I do not really even have experiance with
>USING PPlay, only writing it!

<griin> 

>I am thinking about doing a very primitve Space Invaders games (you know,
>the
>old ones where all the bad guys lined up in a rectangle and were solid
>purple).

Yeah. But perhaps it's easier to use the ClanLib Pacman clone for this
(would be much less work IMHO)

>pg2d is almost ready for such a demo program (actually it is ready, only

Hou have code? Real code? Code that at least pretends to work???
Woooow! ;+)

>it would be dog slow and I want to make some other fixes first). As far as I

Speed isn't important in this stage

Cu
	Christian
--

Why look at the Docs? Nurses are better!